package elephant.servers.gameserver.session;

/**
 * 
 * @author icecooly
 *
 */
public interface SessionLifecycleListener {
	/**
	 * Fired when session created.
	 */
	void onSessionCreated(GameSession session);

	/**
	 * Fired when session disconnected.
	 */
	void onSessionDisconnected(GameSession session);
	/**
	 * Fired when session destroyed.
	 */
	void onSessionDestroyed(GameSession session);
}
